;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; BASE AMUNITION
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[ammo_base]:identity_immunities,default_weapon_params
;belt				                     = true;
slot				                     = -1
cform                                    = skeleton
class                                    = AMMO
kind			       				 	 = w_ammo
tier                                     = 1
box_size		                         = 1
4to1_tracer                              = true
buck_shot                                = 1
explosive                                = false
impair                                   = 1
k_bullet_speed                           = 1
k_cam_dispersion                         = 1
k_dist                                   = 1
k_disp                                   = 1
k_hit                                    = 1
k_impulse                                = 1
tracer_color_ID                          = 0
tracer                                   = on
wm_size                                  = 0.05
k_air_resistance                         = 1
disassemble_parts				 		 = prt_i_ammo,prt_i_ammo
snd_on_take								 = ammo

;;;;;;;;;;;;;;;;;;;;;;;KNIFE AMMO;;;;;;;;;;;;;;;;;;;;;;;
[ammo_knife]:ammo_base
GroupControlSection	                     = spawn_group
discovery_dependency 	                 =
$spawn			                         = "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			                         = AMMO_S
cform                                    = skeleton
visual                                   = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
description		                         = st_none
slot 			                         = -1
$prefetch 		                         = 64
fake_ammo								 = true

cost			                         = 0

box_size		                         = 1

inv_name			                     = st_none
inv_name_short		                     = st_none
inv_weight		                         = 0.001

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 0
inv_grid_y                               = 0

k_hit			                         = 19.0
k_impulse		                         = 1.1
k_ap			                         = 0.92
impair			                         = 1.5
tracer			                         = off
wm_size         	                     = 0.085
k_air_resistance 	                     = 1.5

[ammo_knife_2]:ammo_base
GroupControlSection	                     = spawn_group
discovery_dependency 	                 =
$spawn			                         = "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			                         = AMMO_S
cform                                    = skeleton
visual                                   = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
description		                         = st_none
slot 			                         = -1
$prefetch 		                         = 64
fake_ammo								 = true

cost			                         = 0

box_size		                         = 1

inv_name			                     = st_none
inv_name_short		                     = st_none
inv_weight		                         = 0.001

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 0
inv_grid_y                               = 0

k_hit			                         = 19.0
k_impulse		                         = 1.2
k_ap			                         = 2.45
impair			                         = 1.5
tracer			                         = off
wm_size         	                     = 0.085
k_air_resistance 	                     = 1.5

[ammo_knife_3]:ammo_base
GroupControlSection	                     = spawn_group
discovery_dependency 	                 =
$spawn			                         = "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			                         = AMMO_S
cform                                    = skeleton
visual                                   = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
description		                         = st_none
slot 			                         = -1
$prefetch 		                         = 64
fake_ammo								 = true

cost			                         = 0

box_size		                         = 1

inv_name		                         = st_none
inv_name_short		                     = st_none
inv_weight		                         = 0.001

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 0
inv_grid_y                               = 0

k_hit			                         = 19.0
k_impulse		                         = 1.2
k_ap			                         = 2.84
impair			                         = 1.5
tracer			                         = off
wm_size         	                     = 0.085
k_air_resistance 	                     = 1.5

[ammo_knife_4]:ammo_base
GroupControlSection	                     = spawn_group
discovery_dependency 	                 =
$spawn			                         = "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			                         = AMMO_S
cform                                    = skeleton
visual                                   = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
description		                         = st_none
slot 			                         = -1
$prefetch 		                         = 64
fake_ammo								 = true

cost			                         = 0

box_size		                         = 1

inv_name		                         = st_none
inv_name_short		                     = st_none
inv_weight		                         = 0.001

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 0
inv_grid_y                               = 0

k_hit			                         = 19.0
k_impulse		                         = 1.2
k_ap			                         = 1.78
impair			                         = 1.5
tracer			                         = off
wm_size         	                     = 0.085
k_air_resistance 	                     = 1.5

[ammo_knife_5]:ammo_base
GroupControlSection	                     = spawn_group
discovery_dependency 	                 =
$spawn			                         = "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			                         = AMMO_S
cform                                    = skeleton
visual                                   = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
description		                         = st_none
slot 			                         = -1
$prefetch 		                         = 64
fake_ammo								 = true

cost			                         = 0

box_size		                         = 1

inv_name		                         = st_none
inv_name_short		                     = st_none
inv_weight		                         = 0.001

inv_grid_width                           = 1
inv_grid_height                          = 1
inv_grid_x                               = 0
inv_grid_y                               = 0

k_hit			                         = 19.0
k_impulse		                         = 1.0
k_ap			                         = 1.62
impair			                         = 1.5
tracer			                         = off
wm_size         	                     = 0.085
k_air_resistance 	                     = 1.5


;;;;;;;;;;;;;;;;;;;;;;;Binoc AMMO;;;;;;;;;;;;;;;;;;;;;;;
[ammo_binoc]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency 	=
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform                  = skeleton
visual                 = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
description		= none
$prefetch 		= 64
fake_ammo								 = true

cost			= 0

box_size		= 0 ;50

inv_name		= none
inv_name_short	= none
inv_weight		= 0

inv_grid_width				= 2
inv_grid_height				= 1
inv_grid_x					= 14
inv_grid_y					= 9

k_dist			= 1
k_disp			= 1
k_hit			= 1
k_impulse		= 1
k_ap			= 1
impair			= 1.5 ; 1
buck_shot		= 1
tracer			= off
wm_size         	= 0.001
k_air_resistance 	= 1

[ammo_dyno]:ammo_base
GroupControlSection         = spawn_group
discovery_dependency        =
$prefetch                   = 64
$spawn                      =
cform                       = skeleton
class                       = AMMO
inv_grid_height             = 0
inv_grid_width              = 0
inv_grid_x                  = 33
inv_grid_y                  = 6
inv_name                    = -
inv_name_short              = -
description                 = -
inv_weight                  = 0.0
cost                        = 216
visual                      = dynamics\weapons\wpn_ammo\ammo_12x76_zhekan.ogf
tracer                      = off
wm_size                     = 0.0000001
		
[ammo_batteries]:ammo_base	; dummy ammo section to be diplayed in UPD UI
GroupControlSection	= spawn_group
discovery_dependency 	=
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
description		= st_energy_descr ; st_batteries_descr
$prefetch 		= 64
fake_ammo								 = true

cost			= 0

box_size		= 1

inv_name		= st_energy ; st_batteries
inv_name_short	= st_energy ; st_batteries
inv_weight		= 0.01

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 1
inv_grid_y			= 26

k_dist				= 1
k_disp				= 1
k_hit				= 1
k_impulse			= 1
k_ap				= 1
impair				= 1
buck_shot			= 1
tracer				= off
wm_size         	= 1
k_air_resistance 	= 1

[ammo_batteries_dead]:ammo_base	; dummy ammo section to be diplayed in UPD UI
GroupControlSection	= spawn_group
discovery_dependency 	=
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
description		= st_energy_descr ; st_batteries_dead_descr
$prefetch 		= 64
fake_ammo								 = true

cost			= 0

box_size		= 1 ;50

inv_name		= st_energy ; st_batteries_dead
inv_name_short	= st_energy ; st_batteries_dead
inv_weight		= .1 ;.24

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 0
inv_grid_y			= 26

k_dist				= 1
k_disp				= 1
k_hit				= 1
k_impulse			= 1
k_ap				= 1
impair				= 1
buck_shot			= 1
tracer				= off
wm_size         	= 1
k_air_resistance 	= 1

[ammo_batteries_ccell]:ammo_base	; dummy ammo section to be diplayed in UPD UI
GroupControlSection	= spawn_group
discovery_dependency 	=
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
description		= st_energy_descr ; st_batteries_ccell_descr
$prefetch 		= 64
fake_ammo								 = true

cost			= 0

box_size		= 1 ;50

inv_name		= st_energy ; st_batteries_ccell
inv_name_short	= st_energy ; st_batteries_ccell
inv_weight		= .1 ;.24

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 2
inv_grid_y			= 26

k_dist				= 1
k_disp				= 1
k_hit				= 1
k_impulse			= 1
k_ap				= 1
impair				= 1
buck_shot			= 1
tracer				= off
wm_size         	= 1
k_air_resistance 	= 1

;;---------------------PISTOL AMMO----------------------


[ammo_9x18_fmj]:ammo_base ; 57-N-181S or 7N15
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_9x18_fmj.ogf
description		= ammo-9x18-fmj_descr
$prefetch 		= 64

cost			= 560

box_size		= 16

inv_name		= ammo-9x18-fmj
inv_name_short	= ammo-9x18-fmj_s
inv_weight		= .16

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 0

k_disp			= 0.66
k_impulse		= 0.6
k_ap			= 0.1
tracer_color_ID	= 1
wm_size			= 0.042
k_air_resistance = 0.8

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x18_fmj_bad]:ammo_9x18_fmj
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
description		= ammo-9x18-fmj_descr
visual          = dynamics\weapons\wpn_ammo\ammo_9x18_fmj.ogf
$prefetch 		= 64

cost			= 320

box_size		= 16

;inv_name		= ammo-9x18-fmj_bad
inv_name_short	= ammo-9x18-fmj_s
inv_weight		= .16

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 56
inv_grid_y			= 0

k_disp			= 0.7
k_hit			= 1.0 ;  0.95
k_impulse		= 0.56
k_ap			= 0.09
impair			= 1.1
tracer_color_ID	= 1
wm_size			= 0.042
k_air_resistance = 0.8
k_bullet_speed	= 0.95

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x18_fmj_verybad]:ammo_9x18_fmj
GroupControlSection	= spawn_group
discovery_dependency =
description		= ammo-9x18-fmj_descr
$spawn			= "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_9x18_fmj.ogf
$prefetch 		= 64

cost			= 96

box_size		= 16

;inv_name		= ammo-9x18-fmj_verybad
inv_name_short	= ammo-9x18-fmj_s
inv_weight		= .16

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 0

k_disp			= 0.75
k_hit			= 1.0 ;  0.9
k_impulse		= 0.52
k_ap			= 0.08
impair			= 1.3
tracer_color_ID	= 1
wm_size			= 0.042
k_air_resistance = 0.8
k_bullet_speed	= 0.9

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x18_pmm]:ammo_base ; 7N16
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x18_pmm" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_9x18_pmm.ogf
description		= ammo-9x18-pmm_descr
$prefetch 		= 64

cost			= 960

box_size		= 16

inv_name		= ammo-9x18-pmm
inv_name_short	= ammo-9x18-pmm_s
inv_weight		= .15

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 1
.5
k_disp			= 0.66
k_hit			= 1.0 ;  1.25
k_impulse		= 0.7
k_ap			= 0.15
impair			= 1.1
tracer_color_ID	= 1
wm_size         = 0.062
k_air_resistance = 0.8
k_bullet_speed	= 1.25
k_cam_dispersion = 1.0 ;  1.1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x18_pmm_bad]:ammo_9x18_pmm
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x18_pmm" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
description		= ammo-9x18-pmm_descr
visual          = dynamics\weapons\wpn_ammo\ammo_9x18_pmm.ogf
$prefetch 		= 64

cost			= 544

box_size		= 16

;inv_name		= ammo-9x18-pmm_bad
inv_name_short	= ammo-9x18-pmm_s
inv_weight		= .15

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 56
inv_grid_y			= 1
.5
k_disp			= 0.7
k_hit			= 1.0 ;  1.2
k_impulse		= 0.66
k_ap			= 0.14
impair			= 1.2
tracer_color_ID	= 1
wm_size         = 0.062
k_air_resistance = 0.8
k_bullet_speed	= 1.2
k_cam_dispersion = 1.0 ;  1.1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x18_pmm_verybad]:ammo_9x18_pmm
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x18_pmm" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
description		= ammo-9x18-pmm_descr
visual          = dynamics\weapons\wpn_ammo\ammo_9x18_pmm.ogf
$prefetch 		= 64

cost			= 160

box_size		= 16

;inv_name		= ammo-9x18-pmm_verybad
inv_name_short	= ammo-9x18-pmm_s
inv_weight		= .15

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 1
.45
k_disp			= 0.75
k_hit			= 1.0 ;  1.15
k_impulse		= 0.62
k_ap			= 0.13
impair			= 1.4
tracer_color_ID	= 1
wm_size         = 0.062
k_air_resistance = 0.8
k_bullet_speed	= 1.15
k_cam_dispersion = 1.0 ;  1.1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x18_ap]:ammo_base ; RG028
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_9x18_fmj.ogf
description		= ammo-9x18-ap_descr
$prefetch 		= 64

cost			= 840

box_size		= 16

inv_name		= ammo-9x18-ap
inv_name_short	= ammo-9x18-ap_s

inv_weight		= .17

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 2

k_disp			= 0.66
k_impulse		= 0.55
k_ap			= 0.2
tracer_color_ID	= 1
wm_size			= 0.028
k_air_resistance = 0.8

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x18_ap_bad]:ammo_9x18_ap
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
class			= AMMO_S
description		= ammo-9x18-ap_descr
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_9x18_fmj.ogf
$prefetch 		= 64

cost			= 480

box_size		= 16

;inv_name		= ammo-9x18-ap_bad
inv_name_short	= ammo-9x18-ap_s

inv_weight		= .17

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 56
inv_grid_y         = 2

k_disp			= 0.7
k_hit			= 1.0 ;  0.95
k_impulse		= 0.52
k_ap			= 0.19
impair			= 1.1
tracer_color_ID	= 1
wm_size			= 0.028
k_air_resistance = 0.8
k_bullet_speed	= 0.95

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x18_ap_verybad]:ammo_9x18_ap
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x18_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
description		= ammo-9x18-ap_descr
visual          = dynamics\weapons\wpn_ammo\ammo_9x18_fmj.ogf
$prefetch 		= 64

cost			= 144

box_size		= 16

;inv_name		= ammo-9x18-ap_verybad
inv_name_short	= ammo-9x18-ap_s

inv_weight		= .17

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 57
inv_grid_y         = 2

k_disp			= 0.75
k_hit			= 1.0 ;  0.9
k_impulse		= 0.5
k_ap			= 0.18
impair			= 1.3
tracer_color_ID	= 1
wm_size			= 0.028
k_air_resistance = 0.8
k_bullet_speed	= 0.9

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x19_fmj]:ammo_base ; 124 gr
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
description		= ammo-9x19-fmj_descr
$prefetch 		= 64

cost			= 645

box_size		= 15

inv_name		= ammo-9x19-fmj
inv_name_short	= ammo-9x19-fmj_s
inv_weight		= .18

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 3

k_disp			= 0.66
k_impulse		= 0.44
k_ap			= 0.15
tracer_color_ID	= 2
wm_size         = 0.048
k_air_resistance = 0.8

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x19_fmj_bad]:ammo_9x19_fmj
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
description		= ammo-9x19-fmj_descr
visual                  = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
slot = -1
$prefetch 		= 64

cost			= 360

box_size		= 15

;inv_name		= ammo-9x19-fmj_bad
inv_name_short	= ammo-9x19-fmj_s
inv_weight		= .18

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 56
inv_grid_y			= 3

k_disp			= 0.7
k_hit			= 1.0 ;  0.95
k_impulse		= 0.42
k_ap			= 0.14
impair			= 1.1
tracer_color_ID	= 2
wm_size         = 0.048
k_air_resistance = 0.8
k_bullet_speed	= 0.95

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x19_fmj_verybad]:ammo_9x19_fmj
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
description		= ammo-9x19-fmj_descr
visual                  = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
slot = -1
$prefetch 		= 64

cost			= 112

box_size		= 15

;inv_name		= ammo-9x19-fmj_verybad
inv_name_short	= ammo-9x19-fmj_s
inv_weight		= .18

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 3

k_disp			= 0.75
k_hit			= 1.0 ;  0.9
k_impulse		= 0.4
k_ap			= 0.13
impair			= 1.3
tracer_color_ID	= 2
wm_size         = 0.048
k_air_resistance = 0.8
k_bullet_speed	= 0.9

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x19_pbp]:ammo_base ; JHP +P
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_pbp" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_9x19_pbp.ogf
description		= ammo-9x19-pbp_descr
$prefetch 		= 64

cost			= 1125

box_size		= 15

inv_name		= ammo-9x19-pbp
inv_name_short	= ammo-9x19-pbp_s
inv_weight		= .17

inv_grid_width	= 1
inv_grid_height	= 1
inv_grid_x		= 55
inv_grid_y		= 4

k_disp			= 0.66
k_hit			= 1.0 ;  1.33
k_impulse		= 1
k_ap			= 0.15
impair			= 1.1
tracer_color_ID	= 2
wm_size         = 0.068
k_air_resistance = 0.8
k_bullet_speed	= 1.2
k_cam_dispersion = 1.0 ;  1.1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x19_pbp_bad]:ammo_9x19_pbp
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_pbp" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
description		= ammo-9x19-pbp_descr
visual          = dynamics\weapons\wpn_ammo\ammo_9x19_pbp.ogf
$prefetch 		= 64

cost			= 630

box_size		= 15

;inv_name		= ammo-9x19-pbp_bad
inv_name_short	= ammo-9x19-pbp_s
inv_weight		= .17

inv_grid_width	= 1
inv_grid_height	= 1
inv_grid_x		= 56
inv_grid_y		= 4

k_disp			= 0.7
k_hit			= 1.0 ;  1.27
k_impulse		= 0.96
k_ap			= 0.14
impair			= 1.2
tracer_color_ID	= 2
wm_size         = 0.068
k_air_resistance = 0.8
k_bullet_speed	= 1.15
k_cam_dispersion = 1.0 ;  1.1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x19_pbp_verybad]:ammo_9x19_pbp
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_pbp" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
description		= ammo-9x19-pbp_descr
visual          = dynamics\weapons\wpn_ammo\ammo_9x19_pbp.ogf
$prefetch 		= 64

cost			= 188

box_size		= 15

;inv_name		= ammo-9x19-pbp_verybad
inv_name_short	= ammo-9x19-pbp_s
inv_weight		= .17

inv_grid_width	= 1
inv_grid_height	= 1
inv_grid_x		= 57
inv_grid_y		= 4

k_disp			= 0.75
k_hit			= 1.0 ;  1.2
k_impulse		= 0.9
k_ap			= 0.13
impair			= 1.4
tracer_color_ID	= 2
wm_size         = 0.068
k_air_resistance = 0.8
k_bullet_speed	= 1.1
k_cam_dispersion = 1.0 ;  1.1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x19_ap]:ammo_base ; 7N21
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
description		= ammo-9x19-ap_descr
$prefetch 		= 64

cost			= 1300

box_size		= 15

inv_name		= ammo-9x19-ap
inv_name_short	= ammo-9x19-ap_s
inv_weight		= .14

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 5

k_disp			= 0.66
k_impulse		= 0.36
k_ap			= 0.3
impair			= 1.1
tracer_color_ID	= 1
wm_size         = 0.033
k_air_resistance = 0.8
k_bullet_speed	= 1.3
k_cam_dispersion = 1.0 ;  1.1

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x19_ap_bad]:ammo_9x19_ap
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
description		= ammo-9x19-ap_descr
visual                  = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
slot = -1
$prefetch 		= 64

cost			= 715

box_size		= 15

;inv_name		= ammo-9x19-ap_bad
inv_name_short	= ammo-9x19-ap_s
inv_weight		= .14

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 56
inv_grid_y         = 5

k_disp			= 0.7
k_hit			= 1.0 ;  0.95
k_impulse		= 0.32
k_ap			= 0.28
impair			= 1.2
tracer_color_ID	= 1
wm_size         = 0.033
k_air_resistance = 0.8
k_bullet_speed	= 1.25
k_cam_dispersion = 1.0 ;  1.1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x19_ap_verybad]:ammo_9x19_ap
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
description		= ammo-9x19-ap_descr
visual                  = dynamics\weapons\wpn_ammo\ammo_9x19_fmj.ogf
slot = -1
$prefetch 		= 64

cost			= 200

box_size		= 15

;inv_name		= ammo-9x19-ap_verybad
inv_name_short	= ammo-9x19-ap_s
inv_weight		= .14

inv_grid_width     = 1
inv_grid_height    = 1
inv_grid_x         = 57
inv_grid_y         = 5

k_disp			= 0.75 
k_hit			= 1.0 ;  0.9
k_impulse		= 0.29
k_ap			= 0.25
impair			= 1.4
tracer_color_ID	= 1
wm_size         = 0.033
k_air_resistance = 0.8
k_bullet_speed	= 1.2
k_cam_dispersion = 1.0 ;  1.1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.7x28_ss190]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_57x28_ss190.ogf
description		= ammo-5.7x28-ss190_descr
$prefetch 		= 64

cost			= 1600

box_size		= 15

inv_name		= ammo-5.7x28-ss190
inv_name_short	= ammo-5.7x28-ss190_s
inv_weight		= .09

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 7


k_disp			= 0.66
k_impulse		= 0.36
k_ap			= 0.35
tracer_color_ID	= 2
wm_size         = 0.017
k_air_resistance = 0.8

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.7x28_ss190_bad]:ammo_5.7x28_ss190
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
description		= ammo-5.7x28-ss190_descr
visual          = dynamics\weapons\wpn_ammo\ammo_57x28_ss190.ogf
$prefetch 		= 64

cost			= 880

box_size		= 15

;inv_name		= ammo-5.7x28-ss190_bad
inv_name_short	= ammo-5.7x28-ss190_s
inv_weight		= .09

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 7

k_disp			= 0.7 
k_hit			= 1.0 ;  0.95
k_impulse		= 0.33
k_ap			= 0.33
impair			= 1.1
tracer_color_ID	= 2
wm_size         = 0.017
k_air_resistance = 0.8
k_bullet_speed	= 0.95

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.7x28_ss190_verybad]:ammo_5.7x28_ss190
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
description		= ammo-5.7x28-ss190_descr
visual          = dynamics\weapons\wpn_ammo\ammo_57x28_ss190.ogf
$prefetch 		= 64

cost			= 250

box_size		= 15

;inv_name		= ammo-5.7x28-ss190_verybad
inv_name_short	= ammo-5.7x28-ss190_s
inv_weight		= .09

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 59
inv_grid_y			= 7

k_disp			= 0.75
k_hit			= 1.0 ;  0.9
k_impulse		= 0.3
k_ap			= 0.3
impair			= 1.3
tracer_color_ID	= 2
wm_size         = 0.017
k_air_resistance = 0.8
k_bullet_speed	= 0.9

tier                                     = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.7x28_ss195]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_57x28_ss195.ogf
description		= ammo-5.7x28-ss195_descr
$prefetch 		= 64

cost			= 1275

box_size		= 15

inv_name		= ammo-5.7x28-ss195
inv_name_short	= ammo-5.7x28-ss195_s

inv_weight		= .1

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 6

k_disp			= 0.66
k_hit			= 1.0 ;  1.25
k_impulse		= 1
k_ap			= 0.2
tracer_color_ID	= 2
wm_size         = 0.019
k_air_resistance = 0.8

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.7x28_ss195_bad]:ammo_5.7x28_ss195
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_57x28_ss195.ogf
description		= ammo-5.7x28-ss195_descr
$prefetch 		= 64

cost			= 700

box_size		= 15

;inv_name		= ammo-5.7x28-ss195_bad
inv_name_short	= ammo-5.7x28-ss195_s

inv_weight		= .1

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 57
inv_grid_y         = 6

k_disp			= 0.7
k_hit			= 1.0 ;  1.19
k_impulse		= 0.97
k_ap			= 0.19
impair			= 1.1
tracer_color_ID	= 2
wm_size         = 0.019
k_air_resistance = 0.8
k_bullet_speed	= 0.95

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.7x28_ss195_verybad]:ammo_5.7x28_ss195
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_57x28_ss195.ogf
description		= ammo-5.7x28-ss195_descr
$prefetch 		= 64

cost			= 195

box_size		= 15

;inv_name		= ammo-5.7x28-ss195_verybad
inv_name_short	= ammo-5.7x28-ss195_s

inv_weight		= .1

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 59
inv_grid_y         = 6

k_disp			= 0.75
k_hit			= 1.0 ;  1.12
k_impulse		= 0.92
k_ap			= 0.18
impair			= 1.3
tracer_color_ID	= 2
wm_size         = 0.019
k_air_resistance = 0.8
k_bullet_speed	= 0.9

tier                                     = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x25_p]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x25_p.ogf
description		= ammo-7.62x25-p_descr
slot = -1
$prefetch 		= 64

cost			= 750

box_size		= 16

inv_name		= ammo-7.62x25-p
inv_name_short		= ammo-7.62x25-p_s
inv_weight		= .17

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 55
inv_grid_y		= 8

k_disp			= 0.66
k_impulse		= 0.7
k_ap			= 0.15
tracer_color_ID	= 1
wm_size        	= 0.033
k_air_resistance = 0.8

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x25_p_bad]:ammo_7.62x25_p
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x25_p.ogf
description		= ammo-7.62x25-p_descr
slot = -1
$prefetch 		= 64

cost			= 420

box_size		= 16

;inv_name		= ammo-7.62x25-p_bad
inv_name_short		= ammo-7.62x25-p_s
inv_weight		= .17

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 56
inv_grid_y		= 8

k_disp			= 0.7
k_hit			= 1.0 ;  0.95
k_impulse		= 0.64
k_ap			= 0.14
impair			= 1.1
tracer_color_ID	= 1
wm_size        	= 0.033
k_air_resistance = 0.8
k_bullet_speed	= 0.95

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x25_p_verybad]:ammo_7.62x25_p
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x25_p.ogf
description		= ammo-7.62x25-p_descr
slot = -1
$prefetch 		= 64

cost			= 115

box_size		= 16

;inv_name		= ammo-7.62x25-p_verybad
inv_name_short		= ammo-7.62x25-p_s
inv_weight		= .17

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x		= 57
inv_grid_y		= 8

k_disp			= 0.75
k_hit			= 1.0 ;  0.9
k_impulse		= 0.6
k_ap			= 0.13
impair			= 1.3
tracer_color_ID	= 1
wm_size        	= 0.033
k_air_resistance = 0.8
k_bullet_speed	= 0.9

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x25_ps]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_pbp" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_762x25_ps.ogf
description		= ammo-7.62x25-ps_descr
$prefetch 		= 64

cost			= 1120

box_size		= 16

inv_name		= ammo-7.62x25-ps
inv_name_short		= ammo-7.62x25-ps_s
inv_weight		= .17

inv_grid_width	= 1
inv_grid_height	= 1
inv_grid_x		= 55
inv_grid_y		= 9
.5
k_disp			= 0.66
k_impulse		= 0.5
k_ap			= 0.25
tracer_color_ID	= 1
wm_size        	= 0.036
k_air_resistance = 0.8

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x25_ps_bad]:ammo_7.62x25_ps
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_pbp" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_762x25_ps.ogf
description		= ammo-7.62x25-ps_descr
$prefetch 		= 64

cost			= 624

box_size		= 16

;inv_name		= ammo-7.62x25-ps_bad
inv_name_short		= ammo-7.62x25-ps_s
inv_weight		= .17

inv_grid_width	= 1
inv_grid_height	= 1
inv_grid_x		= 56
inv_grid_y		= 9
.5
k_disp			= 0.7
k_hit			= 1.0 ;  0.95
k_impulse		= 0.46
k_ap			= 0.24
impair			= 1.1
tracer_color_ID	= 1
wm_size        	= 0.036
k_air_resistance = 0.8
k_bullet_speed	= 0.95

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x25_ps_verybad]:ammo_7.62x25_ps
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_pbp" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_762x25_ps.ogf
description		= ammo-7.62x25-ps_descr
$prefetch 		= 64

cost			= 160

box_size		= 16

;inv_name		= ammo-7.62x25-ps_verybad
inv_name_short		= ammo-7.62x25-ps_s
inv_weight		= .17

inv_grid_width	= 1
inv_grid_height	= 1
inv_grid_x		= 57
inv_grid_y		= 9
.47
k_disp			= 0.75
k_hit			= 1.0 ;  0.9
k_impulse		= 0.42
k_ap			= 0.22
impair			= 1.3
tracer_color_ID	= 1
wm_size        	= 0.036
k_air_resistance = 0.8
k_bullet_speed	= 0.9

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_11.43x23_fmj]:ammo_base ; 230gr
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_11.43x23_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_1143x23_fmj.ogf
description		= ammo-11.43x23-fmj_descr
$prefetch 		= 64

cost			= 910

box_size		= 14

inv_name		= ammo-11.43x23-fmj
inv_name_short	= ammo-11.43x23-fmj_s
inv_weight		= .29

inv_grid_width	= 2
inv_grid_height	= 1
inv_grid_x		= 55
inv_grid_y		= 11

k_disp			= 0.66
k_impulse		= 0.55
k_ap			= 0.1
tracer_color_ID	= 2
wm_size         = 0.072
k_air_resistance = 0.8

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_11.43x23_fmj_bad]:ammo_11.43x23_fmj
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_11.43x23_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_1143x23_fmj.ogf
description		= ammo-11.43x23-fmj_descr
$prefetch 		= 64

cost			= 504

box_size		= 14

;inv_name		= ammo-11.43x23-fmj_bad
inv_name_short	= ammo-11.43x23-fmj_s
inv_weight		= .29

inv_grid_width	= 2
inv_grid_height	= 1
inv_grid_x		= 57
inv_grid_y		= 11

k_disp			= 0.7
k_hit			= 1.0 ;  0.95
k_impulse		= 0.50
k_ap			= 0.09
impair			= 1.1
tracer_color_ID	= 2
wm_size         = 0.072
k_air_resistance = 0.8
k_bullet_speed	= 0.95

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_11.43x23_fmj_verybad]:ammo_11.43x23_fmj
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_11.43x23_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_1143x23_fmj.ogf
description		= ammo-11.43x23-fmj_descr
$prefetch 		= 64

cost			= 140

box_size		= 14

;inv_name		= ammo-11.43x23-fmj_verybad
inv_name_short	= ammo-11.43x23-fmj_s
inv_weight		= .29

inv_grid_width	= 2
inv_grid_height	= 1
inv_grid_x		= 59
inv_grid_y		= 11

k_disp			= 0.75
k_hit			= 1.0 ;  0.9
k_impulse		= 0.47
k_ap			= 0.08
impair			= 1.3
tracer_color_ID	= 2
wm_size         = 0.072
k_air_resistance = 0.8
k_bullet_speed	= 0.9

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_11.43x23_hydro]:ammo_base ; 165 gr
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_11.43x23_hydro" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_1143x23_Hydro.ogf
description		= ammo-11.43x23-hydro_descr
$prefetch 		= 64

cost			= 1596

box_size		= 14

inv_name		= ammo-11.43x23-hydro
inv_name_short	= ammo-11.43x23-hydro_s
inv_weight		= .23

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 12

k_disp			= 0.66
k_hit			= 1.0 ;  1.25
k_impulse		= 0.7
k_ap			= 0.2
impair			= 1.1
tracer_color_ID	= 2
wm_size         = 0.088
k_air_resistance = 0.8
k_bullet_speed	= 1.25
k_cam_dispersion = 1.0 ;  1.1

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_11.43x23_hydro_bad]:ammo_11.43x23_hydro
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_11.43x23_hydro" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_1143x23_Hydro.ogf
description		= ammo-11.43x23-hydro_descr
$prefetch 		= 64

cost			= 882

box_size		= 14

;inv_name		= ammo-11.43x23-hydro_bad
inv_name_short	= ammo-11.43x23-hydro_s
inv_weight		= .23

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 12

k_disp			= 0.7
k_hit			= 1.0 ;  1.19
k_impulse		= 0.68
k_ap			= 0.19
impair			= 1.2
tracer_color_ID	= 2
wm_size         = 0.088
k_air_resistance = 0.8
k_bullet_speed	= 1.2
k_cam_dispersion = 1.0 ;  1.1

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_11.43x23_hydro_verybad]:ammo_11.43x23_hydro
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_11.43x23_hydro" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_1143x23_Hydro.ogf
description		= ammo-11.43x23-hydro_descr
$prefetch 		= 64

cost			= 273

box_size		= 14

;inv_name		= ammo-11.43x23-hydro_verybad
inv_name_short	= ammo-11.43x23-hydro_s
inv_weight		= .23

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 59
inv_grid_y			= 12

k_disp			= 0.75
k_hit			= 1.0 ;  1.12
k_impulse		= 0.66
k_ap			= 0.17
impair			= 1.4
tracer_color_ID	= 2
wm_size         = 0.088
k_air_resistance = 0.8
k_bullet_speed	= 1.15
k_cam_dispersion = 1.0 ;  1.1

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.45x39_fmj]:ammo_base ; 7N6
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.45x39_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
description		= ammo-5.45x39-fmj_descr
$prefetch 		= 64

cost			= 1350

box_size		= 15

inv_name		= ammo-5.45x39-fmj
inv_name_short	= ammo-5.45x39-fmj_s
inv_weight		= .16

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 14

k_disp			= 0.66
k_hit			= 1.0 ;  1.1
k_impulse		= 0.6
k_ap			= 0.4
tracer_color_ID	= 1
wm_size         = 0.034
k_air_resistance = 0.25

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.45x39_fmj_bad]:ammo_5.45x39_fmj
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.45x39_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
description		= ammo-5.45x39-fmj_descr
$prefetch 		= 64

cost			= 740

box_size		= 15

;inv_name		= ammo-5.45x39-fmj_bad
inv_name_short	= ammo-5.45x39-fmj_s
inv_weight		= .16

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 14

k_disp			= 0.7
k_hit			= 1.0 ;  1.05
k_impulse		= 0.58
k_ap			= 0.38
impair			= 1.1
tracer_color_ID	= 1
wm_size         = 0.034
k_air_resistance = 0.25
k_bullet_speed	= 0.95

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.45x39_fmj_verybad]:ammo_5.45x39_fmj
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.45x39_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
description		= ammo-5.45x39-fmj_descr
$prefetch 		= 64

cost			= 220

box_size		= 15

;inv_name		= ammo-5.45x39-fmj_verybad
inv_name_short	= ammo-5.45x39-fmj_s
inv_weight		= .16

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 59
inv_grid_y			= 14

k_disp			= 0.75
k_impulse		= 0.56
k_ap			= 0.35
impair			= 1.3
tracer_color_ID	= 1
wm_size         = 0.034
k_air_resistance = 0.25
k_bullet_speed	= 0.9

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.45x39_ep]:ammo_base ; 7N10
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.45x39_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
description		= ammo-5.45x39-ep_descr
$prefetch 		= 64

cost			= 1800

box_size		= 15

inv_name		= ammo-5.45x39-ep
inv_name_short	= ammo-5.45x39-ep_s
inv_weight		= .16

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 61
inv_grid_y			= 14

k_disp			= 0.66
k_impulse		= 0.55
k_ap			= 0.5
tracer_color_ID	= 1
wm_size         = 0.031
k_air_resistance = 0.25

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.45x39_ep_bad]:ammo_5.45x39_ep
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.45x39_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
description		= ammo-5.45x39-ep_descr
$prefetch 		= 64

cost			= 1000

box_size		= 15

;inv_name		= ammo-5.45x39-ep_bad
inv_name_short	= ammo-5.45x39-ep_s
inv_weight		= .16

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 63
inv_grid_y			= 14

k_disp			= 0.7
k_hit			= 1.0 ;  0.95
k_impulse		= 0.42
k_ap			= 0.48
impair			= 1.1
tracer_color_ID	= 1
wm_size         = 0.031
k_air_resistance = 0.25
k_bullet_speed	= 0.95

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.45x39_ep_verybad]:ammo_5.45x39_ep
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.45x39_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_545x39_fmj.ogf
description		= ammo-5.45x39-ep_descr
$prefetch 		= 64

cost			= 300

box_size		= 15

;inv_name		= ammo-5.45x39-ep_verybad
inv_name_short	= ammo-5.45x39-ep_s
inv_weight		= .16

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 65
inv_grid_y			= 14

k_disp			= 0.75
k_hit			= 1.0 ;  0.9
k_impulse		= 0.38
k_ap			= 0.45
impair			= 1.3
tracer_color_ID	= 1
wm_size         = 0.031
k_air_resistance = 0.25
k_bullet_speed	= 0.9

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.45x39_ap]:ammo_base ; 7N22
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.45x39_ap" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_545x39_ap.ogf
description		= ammo-5.45x39-ap_descr
$prefetch 		= 64

cost			= 3000

box_size		= 15

inv_name		= ammo-5.45x39-ap
inv_name_short	= ammo-5.45x39-ap_s
inv_weight		= .16

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 15

k_disp			= 0.66
k_impulse		= 0.55
k_ap			= 0.6
tracer_color_ID	= 1
wm_size         = 0.031
k_air_resistance = 0.25

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.45x39_ap_bad]:ammo_5.45x39_ap
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.45x39_ap" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_545x39_ap.ogf
description		= ammo-5.45x39-ap_descr
$prefetch 		= 64

cost			= 1650

box_size		= 15

;inv_name		= ammo-5.45x39-ap_bad
inv_name_short	= ammo-5.45x39-ap_s
inv_weight		= .16

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 15

k_disp			= 0.7
k_hit			= 1.0 ;  0.95
k_impulse		= 0.42
k_ap			= 0.58
impair			= 1.1
tracer_color_ID	= 1
wm_size         = 0.031
k_air_resistance = 0.25
k_bullet_speed	= 0.95

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.45x39_ap_verybad]:ammo_5.45x39_ap
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.45x39_ap" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_545x39_ap.ogf
description		= ammo-5.45x39-ap_descr
$prefetch 		= 64

cost			= 460

box_size		= 15

;inv_name		= ammo-5.45x39-ap_verybad
inv_name_short	= ammo-5.45x39-ap_s
inv_weight		= .16

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 59
inv_grid_y			= 15

k_disp			= 0.75
k_hit			= 1.0 ;  0.9
k_impulse		= 0.38
k_ap			= 0.55
impair			= 1.3
tracer_color_ID	= 1
wm_size         = 0.031
k_air_resistance = 0.25
k_bullet_speed	= 0.9

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.56x45_fmj]:ammo_base ; M193
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.56x45_ss190" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_556x45_ss190.ogf
description		= ammo-5.56x45-fmj_descr
$prefetch 		= 64

cost			= 1500

box_size		= 15

inv_name		= ammo-5.56x45-fmj
inv_name_short	= ammo-5.56x45-fmj_s
inv_weight		= .17

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 16

k_disp			= 0.66
k_hit			= 1.0 ;  1.25
k_impulse		= 0.58
k_ap			= 0.33
tracer_color_ID	= 2
wm_size         = 0.058
k_air_resistance = 0.25
k_bullet_speed	= 1.03

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.56x45_fmj_bad]:ammo_5.56x45_fmj
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.56x45_ss190" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_556x45_ss190.ogf
description		= ammo-5.56x45-fmj_descr
slot = -1
$prefetch 		= 64

cost			= 825

box_size		= 15

;inv_name		= ammo-5.56x45-fmj_bad
inv_name_short	= ammo-5.56x45-fmj_s
inv_weight		= .17

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 16

k_disp			= 0.7
k_hit			= 1.0 ;  1.19
k_impulse		= 0.56
k_ap			= 0.31
impair			= 1.1
tracer_color_ID	= 2
wm_size         = 0.058
k_air_resistance = 0.25

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.56x45_fmj_verybad]:ammo_5.56x45_fmj
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.56x45_ss190" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_556x45_ss190.ogf
description		= ammo-5.56x45-fmj_descr
slot = -1
$prefetch 		= 64

cost			= 230

box_size		= 15

;inv_name		= ammo-5.56x45-fmj_verybad
inv_name_short	= ammo-5.56x45-fmj_s
inv_weight		= .17

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 59
inv_grid_y			= 16

k_disp			= 0.75
k_hit			= 1.0 ;  1.12
k_impulse		= 0.53
k_ap			= 0.29
impair			= 1.3
tracer_color_ID	= 2
wm_size         = 0.058
k_air_resistance = 0.25
k_bullet_speed	= 0.95

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.56x45_ss190]:ammo_base ; M855
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.56x45_ss190" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_556x45_ss190.ogf
description		= ammo-5.56x45-ss190_descr
$prefetch 		= 64

cost			= 2000

box_size		= 15

inv_name		= ammo-5.56x45-ss190
inv_name_short	= ammo-5.56x45-ss190_s
inv_weight		= .18

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 61
inv_grid_y			= 17

k_disp			= 0.66
k_impulse		= 0.58
k_ap			= 0.4
tracer_color_ID	= 2
wm_size         = 0.058
k_air_resistance = 0.25

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.56x45_ss190_bad]:ammo_5.56x45_ss190
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.56x45_ss190" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_556x45_ss190.ogf
description		= ammo-5.56x45-ss190_descr
slot = -1
$prefetch 		= 64

cost			= 1100

box_size		= 15

;inv_name		= ammo-5.56x45-ss190_bad
inv_name_short	= ammo-5.56x45-ss190_s
inv_weight		= .18

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 63
inv_grid_y			= 17

k_disp			= 0.7
k_hit			= 1.0 ;  0.95
k_impulse		= 0.56
k_ap			= 0.38
impair			= 1.1
tracer_color_ID	= 2
wm_size         = 0.058
k_air_resistance = 0.25
k_bullet_speed	= 0.95

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.56x45_ss190_verybad]:ammo_5.56x45_ss190
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.56x45_ss190" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_556x45_ss190.ogf
description		= ammo-5.56x45-ss190_descr
slot = -1
$prefetch 		= 64

cost			= 320

box_size		= 15

;inv_name		= ammo-5.56x45-ss190_verybad
inv_name_short	= ammo-5.56x45-ss190_s
inv_weight		= .18

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 65
inv_grid_y			= 17

k_disp			= 0.75
k_hit			= 1.0 ;  0.9
k_impulse		= 0.53
k_ap			= 0.35
impair			= 1.3
tracer_color_ID	= 2
wm_size         = 0.058
k_air_resistance = 0.25
k_bullet_speed	= 0.9

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.56x45_ap]:ammo_base ; M855A1
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.56x45_ap" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_556x45_ap.ogf
description		= ammo-5.56x45-ap_descr
$prefetch 		= 64

cost			= 3330

box_size		= 15

inv_name		= ammo-5.56x45-ap
inv_name_short	= ammo-5.56x45-ap_s
inv_weight		= .18

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 17

k_disp			= 0.66
k_hit			= 1.0 ;  1.1
k_impulse		= 0.54
k_ap			= 0.55
impair			= 1.05
tracer_color_ID	= 2
wm_size         = 0.034
k_air_resistance = 0.25
k_bullet_speed	= 1.05
k_cam_dispersion = 1.0 ;  1.05

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_5.56x45_ap_bad]:ammo_5.56x45_ap
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.56x45_ap" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_556x45_ap.ogf
description		= ammo-5.56x45-ap_descr
$prefetch 		= 64

cost			= 1830

box_size		= 15

;inv_name		= ammo-5.56x45-ap_bad
inv_name_short	= ammo-5.56x45-ap_s
inv_weight		= .18

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 17

k_disp			= 0.7
k_hit			= 1.0 ;  1.05
k_impulse		= 0.52
k_ap			= 0.53
impair			= 1.15
tracer_color_ID	= 2
wm_size         = 0.034
k_air_resistance = 0.25
k_cam_dispersion = 1.0 ;  1.05

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;  

[ammo_5.56x45_ap_verybad]:ammo_5.56x45_ap
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_5.56x45_ap" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_556x45_ap.ogf
description		= ammo-5.56x45-ap_descr
$prefetch 		= 64

cost			= 560

box_size		= 15

;inv_name		= ammo-5.56x45-ap_verybad
inv_name_short	= ammo-5.56x45-ap_s
inv_weight		= .18

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 59
inv_grid_y			= 17

k_disp			= 0.75
k_impulse		= 0.50
k_ap			= 0.5
impair			= 1.35
tracer_color_ID	= 2
wm_size         = 0.034
k_air_resistance = 0.25
k_bullet_speed	= 0.95
k_cam_dispersion = 1.0 ;  1.05

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x39_pab9]:ammo_base ; SP-5
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x39_pab9" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_9x39_pab9.ogf
description		= ammo-9x39-pab9_descr
$prefetch 		= 64

cost			= 2500

box_size		= 15

inv_name		= ammo-9x39-pab9
inv_name_short	= ammo-9x39-pab9_s
inv_weight		= .37

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 55
inv_grid_y		= 20

k_disp			= 0.5
k_impulse		= 0.55
k_ap			= 0.35
tracer_color_ID	= 1
wm_size         = 0.048
k_air_resistance = 0.15

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x39_pab9_bad]:ammo_9x39_pab9
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x39_pab9" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_9x39_pab9.ogf
description		= ammo-9x39-pab9_descr
$prefetch 		= 64

cost			= 1380

box_size		= 15

;inv_name		= ammo-9x39-pab9_bad
inv_name_short	= ammo-9x39-pab9_s
inv_weight		= .37

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 57
inv_grid_y		= 20

k_disp			= 0.55
k_hit			= 1.0 ;  0.95
k_impulse		= 0.53
k_ap			= 0.33
impair			= 1.1
tracer_color_ID	= 1
wm_size         = 0.048
k_air_resistance = 0.15
k_bullet_speed	= 0.95

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x39_pab9_verybad]:ammo_9x39_pab9
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x39_pab9" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_9x39_pab9.ogf
description		= ammo-9x39-pab9_descr
$prefetch 		= 64

cost			= 425

box_size		= 15

;inv_name		= ammo-9x39-pab9_verybad
inv_name_short	= ammo-9x39-pab9_s
inv_weight		= .37

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 59
inv_grid_y		= 20

k_disp			= 0.6
k_hit			= 1.0 ;  0.9
k_impulse		= 0.51
k_ap			= 0.3
impair			= 1.3
tracer_color_ID	= 1
wm_size         = 0.048
k_air_resistance = 0.15
k_bullet_speed	= 0.9

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x39_ap]:ammo_base ; SP-6
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x39_ap" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_9x39_ap.ogf
description		= ammo-9x39-ap_descr
$prefetch 		= 64

cost			= 3750

box_size		= 15

inv_name		= ammo-9x39-ap
inv_name_short	= ammo-9x39-ap_s
inv_weight		= .36

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 55
inv_grid_y		= 21

k_disp			= 0.66
k_impulse		= 0.5
k_ap			= 0.45
tracer_color_ID	= 1
wm_size         = 0.042
k_air_resistance = 0.15

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x39_ap_bad]:ammo_9x39_ap
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x39_ap" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_9x39_ap.ogf
description		= ammo-9x39-ap_descr
$prefetch 		= 64

cost			= 2065

box_size		= 15

;inv_name		= ammo-9x39-ap_bad
inv_name_short	= ammo-9x39-ap_s
inv_weight		= .36

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 57
inv_grid_y		= 21

k_disp			= 0.7
k_hit			= 1.0 ;  0.95
k_impulse		= 0.47
k_ap			= 0.43
impair			= 1.1
tracer_color_ID	= 1
wm_size         = 0.042
k_air_resistance = 0.15
k_bullet_speed	= 0.95

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_9x39_ap_verybad]:ammo_9x39_ap
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x39_ap" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_9x39_ap.ogf
description		= ammo-9x39-ap_descr
$prefetch 		= 64

cost			= 635

box_size		= 15

;inv_name		= ammo-9x39-ap_verybad
inv_name_short	= ammo-9x39-ap_s
inv_weight		= .36

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 59
inv_grid_y		= 21

k_disp			= 0.75
k_hit			= 1.0 ;  0.9
k_impulse		= 0.43
k_ap			= 0.4
impair			= 1.3
tracer_color_ID	= 1
wm_size         = 0.042
k_air_resistance = 0.15
k_bullet_speed	= 0.9

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12x70_buck]:ammo_base ; #00
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_12x70_buck" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
description		= ammo-12x70-buck_descr
$prefetch 		= 64

cost			= 750

box_size		= 10

inv_name		= ammo-12x70-buck
inv_name_short	= ammo-12x70-buck_s
inv_weight		= .45

inv_grid_width	= 2
inv_grid_height	= 1
inv_grid_x		= 55
inv_grid_y		= 22

k_dist			= 0.75
k_disp			= 4.6
k_hit			= 0.4 ;  0.4
k_impulse		= 0.33
k_ap			= 0.03
buck_shot		= 9
tracer			= off
4to1_tracer		= false
wm_size         = 0.022
k_air_resistance = 2.0

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12x70_buck_bad]:ammo_12x70_buck
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_12x70_buck" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
description		= ammo-12x70-buck_descr
$prefetch 		= 64

cost			= 415

box_size		= 10

;inv_name		= ammo-12x70-buck_bad
inv_name_short	= ammo-12x70-buck_s
inv_weight		= .45

inv_grid_width	= 2
inv_grid_height	= 1
inv_grid_x		= 57
inv_grid_y		= 22

k_dist			= 0.75
k_disp			= 5.5
k_hit			= 0.38 ;  0.38
k_impulse		= 0.33
k_ap			= 0.03
buck_shot		= 9
impair			= 1.1
tracer			= off
4to1_tracer		= false
wm_size         = 0.022
k_air_resistance = 2.0
k_bullet_speed	= 0.95

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12x70_buck_verybad]:ammo_12x70_buck
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_12x70_buck" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
description		= ammo-12x70-buck_descr
$prefetch 		= 64

cost			= 125

box_size		= 10

;inv_name		= ammo-12x70-buck_verybad
inv_name_short	= ammo-12x70-buck_s
inv_weight		= .45

inv_grid_width	= 2
inv_grid_height	= 1
inv_grid_x		= 59
inv_grid_y		= 22

k_dist			= 0.7
k_disp			= 6.6
k_hit			= 0.36 ;  0.36
k_impulse		= 0.28
k_ap			= 0.02
buck_shot		= 9
impair			= 1.3
tracer			= off
4to1_tracer		= false
wm_size         = 0.022
k_air_resistance = 2.0
k_bullet_speed	= 0.9

tier                                     = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12x76_zhekan]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_12x76_zhekan" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_12x76_zhekan.ogf
description		= ammo-12x76-zhekan_descr
$prefetch 		= 64

cost			= 1250

box_size		= 10

inv_name		= ammo-12x76-zhekan
inv_name_short	= ammo-12x76-zhekan_s
inv_weight		= .45

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 23

k_dist			= 0.9
k_disp			= 0.5
k_hit			= 2.0 ;  2.0
k_impulse		= 2.0
k_ap			= 0.2
impair			= 1.05
tracer			= off
4to1_tracer		= false
wm_size         = 0.052
k_air_resistance = 1.1
k_bullet_speed	= 1.15

tier                                     = 2

[ammo_12x76_zhekan_bad]:ammo_12x76_zhekan
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_12x76_zhekan" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_12x76_zhekan.ogf
description		= ammo-12x76-zhekan_descr
$prefetch 		= 64

cost			= 690

box_size		= 10

;inv_name		= ammo-12x76-zhekan_bad
inv_name_short	= ammo-12x76-zhekan_s
inv_weight		= .45

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 23

k_dist			= 0.9
k_disp			= 0.55
k_hit			= 1.8 ;  1.8
k_impulse		= 1.8
k_ap			= 0.19
impair			= 1.15
tracer			= off
4to1_tracer		= false
wm_size         = 0.052
k_air_resistance = 1.1
k_bullet_speed	= 1.1

tier                                     = 2

[ammo_12x76_zhekan_verybad]:ammo_12x76_zhekan
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_12x76_zhekan" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_12x76_zhekan.ogf
description		= ammo-12x76-zhekan_descr
$prefetch 		= 64

cost			= 210

box_size		= 10

;inv_name		= ammo-12x76-zhekan_verybad
inv_name_short	= ammo-12x76-zhekan_s
inv_weight		= .45

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 59
inv_grid_y			= 23

k_dist			= 0.85
k_disp			= 0.6
k_hit			= 1.6 ;  1.6
k_impulse		= 1.6
k_ap			= 0.18
impair			= 1.35
tracer			= off
4to1_tracer		= false
wm_size         = 0.052
k_air_resistance = 1.1
k_bullet_speed	= 1.05

tier                                     = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12x70_buck_self]:ammo_12x70_buck
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_12x70_buck" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_12x70_buck.ogf
description		= ammo-12x70-buck_self_descr
$prefetch 		= 64

cost			= 460

box_size		= 10

inv_name		= ammo-12x70-buck_self
inv_name_short	= ammo-12x70-buck_self
inv_weight		= .52

inv_grid_width	= 2
inv_grid_height	= 1

k_dist			= 0.7
k_disp			= 5.0
k_hit			= 0.3 ;  0.3
k_impulse		= 0.25
k_ap			= 0.03
buck_shot		= 11
impair			= 1.0
tracer			= off
4to1_tracer		= false
wm_size         = 0.02
k_air_resistance = 2.0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12x76_bull]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_12x76_zhekan" ; option for Level Editor
class			= AMMO
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_12x76_dart.ogf
description	    = ammo-12x76-bull_descr
$prefetch 		= 64

cost			= 5000

box_size		= 10

inv_name		= ammo-12x76-bull
inv_name_short	= ammo-12x76-bull_s
inv_weight		= .6

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 24
.5
k_disp			= 0.5
k_hit			= 2.5 ;  2.5
k_ap			= 0.3
tracer			= off
4to1_tracer		= false
wm_size         = 0.06
k_air_resistance = 1.0

tier                                     = 5

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12x76_dart]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_12x76_zhekan" ; option for Level Editor
class			= AMMO
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_12x76_dart.ogf
description	    = ammo-12x76-dart_descr
$prefetch 		= 64

cost			= 2000

box_size		= 10

inv_name		= ammo-12x76-dart
inv_name_short	= ammo-12x76-dart_s
inv_weight		= .4

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 24

k_disp			= 0.33
k_hit			= 1.75 ;  1.75
k_impulse		= 1.5
k_ap			= 0.3
impair			= 1.05
tracer			= off
4to1_tracer		= false
wm_size         = 0.05
k_air_resistance = 1.0
k_bullet_speed	= 1.2

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12x76_dart_bad]:ammo_12x76_dart
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_12x76_zhekan" ; option for Level Editor
class			= AMMO
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_12x76_dart.ogf
description	    = ammo-12x76-dart_descr
$prefetch 		= 64

cost			= 1100

box_size		= 10

;inv_name		= ammo-12x76-dart_bad
inv_name_short	= ammo-12x76-dart_s_bad
inv_weight		= .4

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 24
.1
k_disp			= 0.38
k_hit			= 1.66 ;  1.66
k_impulse		= 1.4
k_ap			= 0.28
impair			= 1.15
tracer			= off
4to1_tracer		= false
wm_size         = 0.05
k_air_resistance = 1.0
k_bullet_speed	= 1.15

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12x76_dart_verybad]:ammo_12x76_dart
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_12x76_zhekan" ; option for Level Editor
class			= AMMO
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_12x76_dart.ogf
description	    = ammo-12x76-dart_descr
$prefetch 		= 64

cost			= 330

box_size		= 10

;inv_name		= ammo-12x76-dart_verybad
inv_name_short	= ammo-12x76-dart_s_verybad
inv_weight		= .4

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 59
inv_grid_y			= 24

k_disp			= 0.45
k_hit			= 1.5 ;  1.5
k_impulse		= 1.3
k_ap			= 0.26
impair			= 1.35
tracer			= off
4to1_tracer		= false
wm_size         = 0.05
k_air_resistance = 1.0
k_bullet_speed	= 1.1

tier                                     = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12x76_zhekan_heli]:ammo_12x76_zhekan ; Do not use! Fake zhekan for helicopter
$spawn			= ;"weapons\ammo\ammo_12x76_zhekan_heli" ; option for Level Editor
k_disp			= 1
k_hit			= 1.0 ;  1
k_impulse		= 1
k_ap			= 0.75
tracer			= on
4to1_tracer		= false
tracer_color_ID	= 3
wm_size         = 0.06
explosive		= off

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x39_fmj]:ammo_base ; 57-N-231
GroupControlSection	= spawn_group
discovery_dependency = 
;$spawn			= "weapons\ammo\ammo_7.62x39_fmj" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x39_fmj.ogf 
description		= ammo-7.62x39_fmj_descr
$prefetch 		= 64

cost			= 1530
box_size		= 15

inv_name		= ammo-7.62x39_fmj
inv_name_short	        = ammo-7.62x39_fmj_s
inv_weight		= .24

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 25

k_disp			= 0.75
k_impulse		= 0.66
k_ap		    = 0.45
tracer_color_ID	= 1
wm_size         = 0.062
k_air_resistance = 0.25

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x39_fmj_bad]:ammo_7.62x39_fmj
GroupControlSection	= spawn_group
discovery_dependency = 
;$spawn			= "weapons\ammo\ammo_7.62x39_fmj" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x39_fmj.ogf 
description		= ammo-7.62x39_fmj_descr
$prefetch 		= 64

cost			= 855
box_size		= 15

;inv_name		= ammo-7.62x39_fmj_bad
inv_name_short	        = ammo-7.62x39_fmj_s
inv_weight		= .24

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 57
inv_grid_y         = 25

k_disp			= 0.8
k_hit			= 1.0 ;  0.95
k_impulse		= 0.62
k_ap		    = 0.43
impair			= 1.1
tracer_color_ID	= 1
wm_size         = 0.062
k_air_resistance = 0.25
k_bullet_speed	= 0.95

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x39_fmj_verybad]:ammo_7.62x39_fmj
GroupControlSection	= spawn_group
discovery_dependency = 
;$spawn			= "weapons\ammo\ammo_7.62x39_fmj" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x39_fmj.ogf 
description		= ammo-7.62x39_fmj_descr
$prefetch 		= 64

cost			= 255
box_size		= 15

;inv_name		= ammo-7.62x39_fmj_verybad
inv_name_short	        = ammo-7.62x39_fmj_s
inv_weight		= .24

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 59
inv_grid_y         = 25

k_disp			= 0.85
k_hit			= 1.0 ;  0.9
k_impulse		= 0.6
k_ap		    = 0.4
impair			= 1.3
tracer_color_ID	= 1
wm_size         = 0.062
k_air_resistance = 0.25
k_bullet_speed	= 0.9

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x39_ap]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency = 
;$spawn			= "weapons\ammo\ammo_7.62x39_ap" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_762x39_ap.ogf
description		= ammo-7.62x39_ap_descr
$prefetch 		= 64

cost			= 2580
box_size		= 15

inv_name		= ammo-7.62x39_ap
inv_name_short	        = ammo-7.62x39_ap_s
inv_weight		= .24

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 26

k_disp			= 0.75
k_impulse		= 0.6
k_ap		    = 0.55
tracer_color_ID	= 1
wm_size         = 0.054
k_air_resistance = 0.25

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x39_ap_bad]:ammo_7.62x39_ap
GroupControlSection	= spawn_group
discovery_dependency = 
;$spawn			= "weapons\ammo\ammo_7.62x39_ap" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_762x39_ap.ogf
description		= ammo-7.62x39_ap_descr
$prefetch 		= 64

cost			= 1420
box_size		= 15

;inv_name		= ammo-7.62x39_ap_bad
inv_name_short	        = ammo-7.62x39_ap_s
inv_weight		= .24

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 57
inv_grid_y         = 26

k_disp			= 0.8
k_hit			= 1.0 ;  0.95
k_impulse		= 0.56
k_ap		    = 0.53
impair			= 1.1
tracer_color_ID	= 1
wm_size         = 0.054
k_air_resistance = 0.25
k_bullet_speed	= 0.95

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x39_ap_verybad]:ammo_7.62x39_ap
GroupControlSection	= spawn_group
discovery_dependency = 
;$spawn			= "weapons\ammo\ammo_7.62x39_ap" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_762x39_ap.ogf
description		= ammo-7.62x39_ap_descr
$prefetch 		= 64

cost			= 430
box_size		= 15

;inv_name		= ammo-7.62x39_ap_verybad
inv_name_short	        = ammo-7.62x39_ap_s
inv_weight		= .24

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 59
inv_grid_y         = 26

k_disp			= 0.85
k_hit			= 1.0 ;  0.9
k_impulse		= 0.52
k_ap		    = 0.5
impair			= 1.3
tracer_color_ID	= 1
wm_size         = 0.054
k_air_resistance = 0.25
k_bullet_speed	= 0.9

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.92x33_fmj]:ammo_base ; 7.92x57 German with mild steel
GroupControlSection	= spawn_group
discovery_dependency = 
;$spawn			= "weapons\ammo\ammo_7.62x39_fmj" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_792x33_fmj.ogf 
description		= ammo-7.92x33_fmj_descr
$prefetch 		= 64

cost			= 1980
box_size		= 15

inv_name		= ammo-7.92x33_fmj
inv_name_short	        = ammo-7.92x33_fmj_s
inv_weight		= .37

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 27

k_disp			= 0.85
k_impulse		= 0.7
k_ap		    = 0.45
wm_size         = 0.066
k_air_resistance = 0.25

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.92x33_fmj_bad]:ammo_7.92x33_fmj
GroupControlSection	= spawn_group
discovery_dependency = 
;$spawn			= "weapons\ammo\ammo_7.62x39_fmj" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_792x33_fmj.ogf 
description		= ammo-7.92x33_fmj_descr
$prefetch 		= 64

cost			= 1100
box_size		= 15

;inv_name		= ammo-7.92x33_fmj_bad
inv_name_short	        = ammo-7.92x33_fmj_s
inv_weight		= .37

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 57
inv_grid_y         = 27

k_disp			= 0.9
k_hit			= 1.0 ;  0.95
k_impulse		= 0.66
k_ap		    = 0.43
impair			= 1.1
wm_size         = 0.066
k_air_resistance = 0.25
k_bullet_speed	= 0.95

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.92x33_fmj_verybad]:ammo_7.92x33_fmj
GroupControlSection	= spawn_group
discovery_dependency = 
;$spawn			= "weapons\ammo\ammo_7.62x39_fmj" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_792x33_fmj.ogf 
description		= ammo-7.92x33_fmj_descr
$prefetch 		= 64

cost			= 335
box_size		= 15

;inv_name		= ammo-7.92x33_fmj_verybad
inv_name_short	        = ammo-7.92x33_fmj_s
inv_weight		= .37

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 59
inv_grid_y         = 27

k_disp			= 0.95
k_hit			= 1.0 ;  0.9
k_impulse		= 0.63
k_ap		    = 0.4
impair			= 1.3
wm_size         = 0.066
k_air_resistance = 0.25
k_bullet_speed	= 0.95

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.92x33_ap]:ammo_base ; 7.92x57 SA AP
GroupControlSection	= spawn_group
discovery_dependency = 
;$spawn			= "weapons\ammo\ammo_7.62x39_ap" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_792x33_ap.ogf
description		= ammo-7.92x33_ap_descr
$prefetch 		= 64

cost			= 3120
box_size		= 15

inv_name		= ammo-7.92x33_ap
inv_name_short	        = ammo-7.92x33_ap_s
inv_weight		= .37

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 28

k_disp			= 0.85
k_impulse		= 0.5
k_ap		    = 0.55
wm_size         = 0.057
k_air_resistance = 0.25

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.92x33_ap_bad]:ammo_7.92x33_ap
GroupControlSection	= spawn_group
discovery_dependency = 
;$spawn			= "weapons\ammo\ammo_7.62x39_ap" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_792x33_ap.ogf
description		= ammo-7.92x33_ap_descr
$prefetch 		= 64

cost			= 1720
box_size		= 15

;inv_name		= ammo-7.92x33_ap_bad
inv_name_short	        = ammo-7.92x33_ap_s
inv_weight		= .37

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 57
inv_grid_y         = 28

k_disp			= 0.9
k_hit			= 1.0 ;  0.95
k_impulse		= 0.47
k_ap		    = 0.53
impair			= 1.1
wm_size         = 0.057
k_air_resistance = 0.25
k_bullet_speed	= 0.95

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.92x33_ap_verybad]:ammo_7.92x33_ap
GroupControlSection	= spawn_group
discovery_dependency = 
;$spawn			= "weapons\ammo\ammo_7.62x39_ap" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_792x33_ap.ogf
description		= ammo-7.92x33_ap_descr
$prefetch 		= 64

cost			= 530
box_size		= 15

;inv_name		= ammo-7.92x33_ap_verybad
inv_name_short	        = ammo-7.92x33_ap_s
inv_weight		= .37

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 59
inv_grid_y         = 28

k_disp			= 0.95
k_hit			= 1.0 ;  0.9
k_impulse		= 0.45
k_ap		    = 0.5
impair			= 1.3
wm_size         = 0.057
k_air_resistance = 0.25
k_bullet_speed	= 0.9

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x51_fmj]:ammo_base ; M80
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x51_fmj" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x51_fmj.ogf
description				= ammo-7.62x51_fmj_descr
$prefetch 		= 64

cost					 = 2250

box_size		= 15

inv_name		= ammo-7.62x51_fmj
inv_name_short		= ammo-7.62x51_fmj_s
inv_weight		= .38

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 29

k_disp			= 0.5
k_hit			= 1.0 ;  1.1
k_impulse		= 0.66
k_ap		    = 0.4
tracer_color_ID	= 2
wm_size         = 0.068
k_air_resistance = 0.1

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x51_fmj_bad]:ammo_7.62x51_fmj
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x51_fmj" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x51_fmj.ogf
description				= ammo-7.62x51_fmj_descr
$prefetch 		= 64

cost					 = 1240

box_size		= 15

;inv_name		= ammo-7.62x51_fmj_bad
inv_name_short		= ammo-7.62x51_fmj_s
inv_weight		= .38

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 57
inv_grid_y         = 29

k_disp			= 0.55
k_hit			= 1.0 ;  1.05
k_impulse		= 0.63
k_ap		    = 0.38
impair			= 1.1
tracer_color_ID	= 2
wm_size         = 0.068
k_air_resistance = 0.1
k_bullet_speed	= 0.95

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x51_fmj_verybad]:ammo_7.62x51_fmj
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x51_fmj" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x51_fmj.ogf
description				= ammo-7.62x51_fmj_descr
$prefetch 		= 64

cost					 = 350

box_size		= 15

;inv_name		= ammo-7.62x51_fmj_verybad
inv_name_short		= ammo-7.62x51_fmj_s
inv_weight		= .38

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 59
inv_grid_y         = 29

k_disp			= 0.6
k_impulse		= 0.6
k_ap		    = 0.36
impair			= 1.3
tracer_color_ID	= 2
wm_size         = 0.068
k_air_resistance = 0.1
k_bullet_speed	= 0.9

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x51_ap]:ammo_base ; M61
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x51_ap" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x51_ap.ogf
description				= ammo-7.62x51_ap_descr
$prefetch 		= 64

cost					 = 3750

box_size		= 15

inv_name		= ammo-7.62x51_ap
inv_name_short		= ammo-7.62x51_ap
inv_weight		= .38

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 30

k_disp			= 0.5
k_impulse		= 0.5
k_ap		    = 0.6
tracer_color_ID	= 2
wm_size         = 0.053
k_air_resistance = 0.1

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x51_ap_bad]:ammo_7.62x51_ap
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x51_ap" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x51_ap.ogf
description				= ammo-7.62x51_ap_descr
$prefetch 		= 64

cost					 = 2070

box_size		= 15

;inv_name		= ammo-7.62x51_ap_bad
inv_name_short		= ammo-7.62x51_ap
inv_weight		= .38

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 57
inv_grid_y         = 30

k_disp			= 0.55
k_hit			= 1.0 ;  0.95
k_impulse		= 0.48
k_ap		    = 0.58
impair			= 1.1
tracer_color_ID	= 2
wm_size         = 0.053
k_air_resistance = 0.1
k_bullet_speed	= 0.95

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x51_ap_verybad]:ammo_7.62x51_ap
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\ammo\ammo_7.62x51_ap" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x51_ap.ogf
description				= ammo-7.62x51_ap_descr
$prefetch 		= 64

cost					 = 630

box_size		= 15

;inv_name		= ammo-7.62x51_ap_verybad
inv_name_short		= ammo-7.62x51_ap
inv_weight		= .38

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 59
inv_grid_y         = 30

k_disp			= 0.6
k_hit			= 1.0 ;  0.9
k_impulse		= 0.46
k_ap		    = 0.55
impair			= 1.3
tracer_color_ID	= 2
wm_size         = 0.053
k_air_resistance = 0.1
k_bullet_speed	= 0.9

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_pkm_100]:ammo_base ; 57-N-323S belt
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_pkm_100" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_pkm.ogf
description		= ammo-7.62x54-r_descr
$prefetch 		= 64

cost			= 6250

box_size		= 50

inv_name		= ammo-7.62x54-r
inv_name_short		= ammo-7.62x54-r_s
inv_weight		= 1.8

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 18

k_disp			= 0.9
k_impulse		= 0.6
k_ap			= 0.45
tracer_color_ID	= 1
wm_size         = 0.058
k_air_resistance = 0.1

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_pkm_100_bad]:ammo_pkm_100
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_pkm_100" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_pkm.ogf
description		= ammo-7.62x54-r_descr
$prefetch 		= 64

cost			= 3430

box_size		= 50

;inv_name		= ammo-7.62x54-r_bad
inv_name_short		= ammo-7.62x54-r_s
inv_weight		= 1.8

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 18

k_disp			= 0.95
k_hit			= 1.0 ;  0.95
k_impulse		= 0.56
k_ap			= 0.43
impair			= 1.1
tracer_color_ID	= 1
wm_size         = 0.058
k_air_resistance = 0.1
k_bullet_speed	= 0.95

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_pkm_100_verybad]:ammo_pkm_100
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_pkm_100" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_pkm.ogf
description		= ammo-7.62x54-r_descr
$prefetch 		= 64

cost			= 1060

box_size		= 50

;inv_name		= ammo-7.62x54-r_verybad
inv_name_short		= ammo-7.62x54-r_s
inv_weight		= 1.8

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 59
inv_grid_y			= 18

k_hit			= 1.0 ;  0.9
k_impulse		= 0.53
k_ap			= 0.4
impair			= 1.3
tracer_color_ID	= 1
wm_size         = 0.058
k_air_resistance = 0.1
k_bullet_speed	= 0.9

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x54_7h1]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_762x54_7h1.ogf
description		= ammo-7.62x54-7n1_descr
$prefetch 		= 64

cost			= 1400

box_size		= 10

inv_name		= ammo-7.62x54-7n1
inv_name_short		= ammo-7.62x54-7n1_s
inv_weight		= .22

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 19

k_disp			= 0.66
k_impulse		= 0.8
k_ap			= 0.5
tracer_color_ID	= 1
wm_size         = 0.064
k_air_resistance = 0.05

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x54_7h1_bad]:ammo_7.62x54_7h1
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_762x54_7h1.ogf
description		= ammo-7.62x54-7n1_descr
$prefetch 		= 64

cost			= 770

box_size		= 10

;inv_name		= ammo-7.62x54-7n1_bad
inv_name_short		= ammo-7.62x54-7n1_s
inv_weight		= .22

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 57
inv_grid_y         = 19

k_disp			= 0.7
k_hit			= 1.0 ;  0.95
k_impulse		= 0.76
k_ap			= 0.48
impair			= 1.1
tracer_color_ID	= 1
wm_size         = 0.064
k_air_resistance = 0.05
k_bullet_speed	= 0.95

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x54_7h1_verybad]:ammo_7.62x54_7h1
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_762x54_7h1.ogf
description		= ammo-7.62x54-7n1_descr
$prefetch 		= 64

cost			= 235

box_size		= 10

;inv_name		= ammo-7.62x54-7n1_verybad
inv_name_short		= ammo-7.62x54-7n1_s
inv_weight		= .22

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 59
inv_grid_y         = 19

k_disp			= 0.75
k_hit			= 1.0 ;  0.9
k_impulse		= 0.73
k_ap			= 0.45
impair			= 1.3
tracer_color_ID	= 1
wm_size         = 0.064
k_air_resistance = 0.05
k_bullet_speed	= 0.9

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x54_ap]:ammo_base ; 7N13
GroupControlSection	= spawn_group
discovery_dependency	= 
$spawn			= "weapons\ammo\ammo_7.62x54_ap" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x54_ap.ogf
description		= ammo-7.62x54-ap_descr
$prefetch 		= 64

cost					 = 3000

box_size		= 15

inv_name		= ammo-7.62x54-ap
inv_name_short		= ammo-7.62x54-ap_s
inv_weight		= .33

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 32

k_disp			= 0.9
k_impulse		= 0.45
k_ap		    = 0.6
tracer_color_ID	= 1
wm_size         = 0.051
k_air_resistance = 0.05

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x54_ap_bad]:ammo_7.62x54_ap
GroupControlSection	= spawn_group
discovery_dependency	= 
$spawn			= "weapons\ammo\ammo_7.62x54_ap" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x54_ap.ogf
description		= ammo-7.62x54-ap_descr
$prefetch 		= 64

cost					 = 1650

box_size		= 15

;inv_name		= ammo-7.62x54-ap_bad
inv_name_short		= ammo-7.62x54-ap_s
inv_weight		= .33

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 57
inv_grid_y         = 32

k_disp			= 0.95
k_hit			= 1.0 ;  0.95
k_impulse		= 0.43
k_ap		    = 0.58
impair			= 1.1
tracer_color_ID	= 1
wm_size         = 0.051
k_air_resistance = 0.05
k_bullet_speed	= 0.95

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x54_ap_verybad]:ammo_7.62x54_ap
GroupControlSection	= spawn_group
discovery_dependency	= 
$spawn			= "weapons\ammo\ammo_7.62x54_ap" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x54_ap.ogf
description		= ammo-7.62x54-ap_descr
$prefetch 		= 64

cost					 = 500

box_size		= 15

;inv_name		= ammo-7.62x54-ap_verybad
inv_name_short		= ammo-7.62x54-ap_s
inv_weight		= .33

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 59
inv_grid_y         = 32

k_hit			= 1.0 ;  0.9
k_impulse		= 0.4
k_ap		    = 0.55
impair			= 1.3
tracer_color_ID	= 1
wm_size         = 0.051
k_air_resistance = 0.05
k_bullet_speed	= 0.9

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_4.6x30_fmj]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_46x30_fmj.ogf
description		= ammo-4.6x30-fmj_descr
$prefetch 		= 64

cost			= 1600

box_size		= 15

inv_name		= ammo-4.6x30-fmj
inv_name_short	= ammo-4.6x30-fmj_s
inv_weight		= .09

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 36


k_disp			= 0.66
k_impulse		= 0.36
k_ap			= 0.35
tracer_color_ID	= 2
wm_size         = 0.017
k_air_resistance = 0.8

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_4.6x30_fmj_bad]:ammo_4.6x30_fmj
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
description		= ammo-4.6x30-fmj_descr
visual          = dynamics\weapons\wpn_ammo\ammo_46x30_fmj.ogf
$prefetch 		= 64

cost			= 880

box_size		= 15

;inv_name		= ammo-4.6x30-fmj_bad
inv_name_short	= ammo-4.6x30-fmj_s
inv_weight		= .09

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 36

k_disp			= 0.7 
k_hit			= 1.0 ;  0.95
k_impulse		= 0.33
k_ap			= 0.33
impair			= 1.1
tracer_color_ID	= 2
wm_size         = 0.017
k_air_resistance = 0.8
k_bullet_speed	= 0.95

tier                                     = 2

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_4.6x30_fmj_verybad]:ammo_4.6x30_fmj
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_9x19_fmj" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
description		= ammo-4.6x30-fmj_descr
visual          = dynamics\weapons\wpn_ammo\ammo_46x30_fmj.ogf
$prefetch 		= 64

cost			= 250

box_size		= 15

;inv_name		= ammo-4.6x30-fmj_verybad
inv_name_short	= ammo-4.6x30-fmj_s
inv_weight		= .09

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x			= 59
inv_grid_y			= 36

k_disp			= 0.75
k_hit			= 1.0 ;  0.9
k_impulse		= 0.3
k_ap			= 0.3
impair			= 1.3
tracer_color_ID	= 2
wm_size         = 0.017
k_air_resistance = 0.8
k_bullet_speed	= 0.9

tier                                     = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x54_7h14]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency	= 
$spawn			= "weapons\ammo\ammo_7.62x54_7h14" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x54_7h14.ogf
description		= ammo-7.62x54_7n14_descr
$prefetch 		= 64

cost					 = 2350

box_size		= 10

inv_name		= ammo-7.62x54_7n14
inv_name_short		= ammo-7.62x54_7n14_s
inv_weight		= .22

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 31

k_disp			= 0.66
k_impulse		= 0.74
k_ap			= 0.6
tracer_color_ID	= 1
wm_size         = 0.06
k_air_resistance = 0.05

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x54_7h14_bad]:ammo_7.62x54_7h14
GroupControlSection	= spawn_group
discovery_dependency	= 
$spawn			= "weapons\ammo\ammo_7.62x54_7h14" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x54_7h14.ogf
description		= ammo-7.62x54_7n14_descr
$prefetch 		= 64

cost					 = 1290

box_size		= 10

;inv_name		= ammo-7.62x54_7n14_bad
inv_name_short		= ammo-7.62x54_7n14_s
inv_weight		= .22

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 57
inv_grid_y         = 31

k_disp			= 0.7
k_hit			= 1.0 ;  0.95
k_impulse		= 0.71
k_ap			= 0.58
impair			= 1.1
tracer_color_ID	= 1
wm_size         = 0.06
k_air_resistance = 0.05
k_bullet_speed	= 0.95

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_7.62x54_7h14_verybad]:ammo_7.62x54_7h14
GroupControlSection	= spawn_group
discovery_dependency	= 
$spawn			= "weapons\ammo\ammo_7.62x54_7h14" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_762x54_7h14.ogf
description		= ammo-7.62x54_7n14_descr
$prefetch 		= 64

cost					 = 400

box_size		= 10

;inv_name		= ammo-7.62x54_7n14_verybad
inv_name_short		= ammo-7.62x54_7n14_s
inv_weight		= .22

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 59
inv_grid_y         = 31

k_disp			= 0.75
k_hit			= 1.0 ;  0.9
k_impulse		= 0.68
k_ap			= 0.56
impair			= 1.3
tracer_color_ID	= 1
wm_size         = 0.06
k_air_resistance = 0.05
k_bullet_speed	= 0.9

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12.7x55_fmj]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency	= 
$spawn			= "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_127x55_fmj.ogf
description		= ammo-12.7x55-fmj_descr
$prefetch 		= 64

cost			= 7500
box_size		= 10

inv_name		= ammo-12.7x55-fmj
inv_name_short	        = ammo-12.7x55-fmj_s
inv_weight		= 0.75

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 55
inv_grid_y		= 33

k_disp			= 0.66
k_hit			= 1.0 ;  2.0
k_impulse		= 1.0
k_ap			= 0.5
tracer_color_ID	= 1
wm_size         = 0.086
k_air_resistance = 0.05

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12.7x55_fmj_bad]:ammo_12.7x55_fmj
GroupControlSection	= spawn_group
discovery_dependency	= 
$spawn			= "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_127x55_fmj.ogf
description		= ammo-12.7x55-fmj_descr
$prefetch 		= 64

cost			= 4120
box_size		= 10

;inv_name		= ammo-12.7x55-fmj_bad
inv_name_short	        = ammo-12.7x55-fmj_s
inv_weight		= 0.75

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 57
inv_grid_y		= 33

k_disp			= 0.7
k_hit			= 1.0 ;  1.8
k_impulse		= 0.96
k_ap			= 0.48
impair			= 1.1
tracer_color_ID	= 1
wm_size         = 0.086
k_air_resistance = 0.05
k_bullet_speed	= 0.95

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12.7x55_fmj_verybad]:ammo_12.7x55_fmj
GroupControlSection	= spawn_group
discovery_dependency	= 
$spawn			= "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_127x55_fmj.ogf
description		= ammo-12.7x55-fmj_descr
$prefetch 		= 64

cost			= 1260
box_size		= 10

;inv_name		= ammo-12.7x55-fmj_verybad
inv_name_short	        = ammo-12.7x55-fmj_s
inv_weight		= 0.75

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 59
inv_grid_y		= 33

k_disp			= 0.75
k_hit			= 1.0 ;  1.6
k_impulse		= 0.93
k_ap			= 0.45
impair			= 1.3
tracer_color_ID	= 1
wm_size         = 0.086
k_air_resistance = 0.05
k_bullet_speed	= 0.9

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12.7x55_ap]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency	= 
$spawn			= "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
visual			= dynamics\weapons\wpn_ammo\ammo_127x55_ap.ogf
description		= ammo_12.7x55_ap_descr
$prefetch 		= 64

cost			= 12500
box_size		= 10

inv_name		= ammo_12.7x55_ap
inv_name_short	        = ammo_12.7x55_ap_s
inv_weight		= 0.85

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 55
inv_grid_y		= 34

k_disp			= 0.66
k_hit			= 1.0 ;  1.5
k_impulse		= 0.9
k_ap			= 0.7
tracer_color_ID	= 1
wm_size			= 0.082
k_air_resistance = 0.05

tier                                     = 5

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12.7x55_ap_bad]:ammo_12.7x55_ap
GroupControlSection	= spawn_group
discovery_dependency	= 
$spawn			= "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
visual			= dynamics\weapons\wpn_ammo\ammo_127x55_ap.ogf
description		= ammo_12.7x55_ap_descr
$prefetch 		= 64

cost			= 6880
box_size		= 10

;inv_name		= ammo_12.7x55_ap_bad
inv_name_short	        = ammo_12.7x55_ap_s
inv_weight		= 0.85

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 57
inv_grid_y		= 34

k_disp			= 0.7
k_hit			= 1.0 ;  1.35
k_impulse		= 0.87
k_ap			= 0.68
impair			= 1.1
tracer_color_ID	= 1
wm_size			= 0.082
k_air_resistance = 0.05
k_bullet_speed	= 0.95

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_12.7x55_ap_verybad]:ammo_12.7x55_ap
GroupControlSection	= spawn_group
discovery_dependency	= 
$spawn			= "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class			= AMMO_S
cform                   = skeleton
visual			= dynamics\weapons\wpn_ammo\ammo_127x55_ap.ogf
description		= ammo_12.7x55_ap_descr
$prefetch 		= 64

cost			= 2120
box_size		= 10

;inv_name		= ammo_12.7x55_ap_verybad
inv_name_short	        = ammo_12.7x55_ap_s
inv_weight		= 0.85

inv_grid_width		= 2
inv_grid_height		= 1
inv_grid_x		= 59
inv_grid_y		= 34

k_disp			= 0.75
k_hit			= 1.0 ;  1.2
k_impulse		= 0.84
k_ap			= 0.65
impair			= 1.3
tracer_color_ID	= 1
wm_size			= 0.082
k_air_resistance = 0.05
k_bullet_speed	= 0.9

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_magnum_300]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_338_lapua.ogf
description		= ammo-338-lapua_descr
$prefetch 		= 64

cost			= 4250

box_size		= 10

inv_name		= ammo-338-lapua
inv_name_short		= ammo-338-lapua_s
inv_weight		= .44

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 35

k_disp			= 0.66
k_impulse		= 0.9
k_ap			= 0.8
tracer_color_ID	= 2
wm_size         = 0.066
k_air_resistance = 0.05

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_magnum_300_bad]:ammo_magnum_300
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_338_lapua.ogf
description		= ammo-338-lapua_descr
$prefetch 		= 64

cost			= 2330

box_size		= 10

;inv_name		= ammo-338-lapua_bad
inv_name_short		= ammo-338-lapua_s
inv_weight		= .44

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 57
inv_grid_y         = 35

k_disp			= 0.1
k_hit			= 0.65 ;  0.95
k_impulse		= 0.87
k_ap			= 0.78
impair			= 1
tracer_color_ID	= 2
wm_size         = 0.066
k_air_resistance = 0.05
k_bullet_speed	= 1.25

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_magnum_300_verybad]:ammo_magnum_300
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_7.62x54_7h1" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_338_lapua.ogf
description		= ammo-338-lapua_descr
$prefetch 		= 64

cost			= 720

box_size		= 10

;inv_name		= ammo-338-lapua_verybad
inv_name_short		= ammo-338-lapua_s
inv_weight		= .44

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 59
inv_grid_y         = 35

k_disp			= 0.75
k_hit			= 1.0 ;  0.9
k_impulse		= 0.84
k_ap			= 0.75
impair			= 1.3
tracer_color_ID	= 2
wm_size         = 0.066
k_air_resistance = 0.05
k_bullet_speed	= 0.9

tier                                     = 3

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_357_hp_mag]:identity_immunities,default_weapon_params,ammo_base ; JHP
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\wpn_ammo\ammo_357_hp_mag" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_357_jhp.ogf
description		= ammo-357-hp_descr
$prefetch 		= 64

cost			= 1430

box_size		= 13	

inv_name		= ammo-357-hp
inv_name_short		= ammo-357-hp_s
inv_weight		= 0.21

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 37

k_disp			= 0.5
k_hit			= 1.0 ;  1.25
k_impulse		= 0.75
k_ap			= 0.25
wm_size        	= 0.048
k_air_resistance = 0.8

tier                                     = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_357_hp_mag_bad]:ammo_357_hp_mag
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\wpn_ammo\ammo_357_hp_mag" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_357_jhp.ogf
description		= ammo-357-hp_descr
$prefetch 		= 64

cost			= 790

box_size		= 13	

;inv_name		= ammo-357-hp_bad
inv_name_short		= ammo-357-hp_s
inv_weight		= 0.21

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 57
inv_grid_y         = 37

k_disp			= 0.55
k_hit			= 1.0 ;  1.19
k_impulse		= 0.72
k_ap			= 0.23
impair			= 1.1
wm_size        	= 0.048
k_air_resistance = 0.8
k_bullet_speed	= 0.95

tier                                     = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_357_hp_mag_verybad]:ammo_357_hp_mag
GroupControlSection	= spawn_group
discovery_dependency = 
$spawn			= "weapons\wpn_ammo\ammo_357_hp_mag" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_357_jhp.ogf
description		= ammo-357-hp_descr
$prefetch 		= 64

cost			= 240

box_size		= 13	

;inv_name		= ammo-357-hp_verybad
inv_name_short		= ammo-357-hp_s
inv_weight		= 0.21

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 59
inv_grid_y         = 37

k_disp			= 0.6
k_hit			= 1.0 ;  1.12
k_impulse		= 0.68
k_ap			= 0.2
impair			= 1.3
wm_size        	= 0.048
k_air_resistance = 0.8
k_bullet_speed	= 0.9

tier                                     = 1

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_50_bmg]:ammo_base ; 7N13
GroupControlSection	= spawn_group
discovery_dependency	= 
$spawn			= "weapons\ammo\ammo_7.62x54_ap" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_50_bmg.ogf
description		= ammo-50-bmg_descr
$prefetch 		= 64

cost					 = 4000

box_size		= 15

inv_name		= ammo-50-bmg
inv_name_short		= ammo-50-bmg_s
inv_weight		= .33

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 55
inv_grid_y         = 38

k_disp			= 0.9
k_impulse		= 0.45
k_ap		    = 0.6
tracer_color_ID	= 1
wm_size         = 0.051
k_air_resistance = 0.05

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_50_bmg_bad]:ammo_50_bmg
GroupControlSection	= spawn_group
discovery_dependency	= 
$spawn			= "weapons\ammo\ammo_7.62x54_ap" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_50_bmg.ogf
description		= ammo-50-bmg_descr
$prefetch 		= 64

cost					 = 2150

box_size		= 15

;inv_name		= ammo-50-bmg_bad
inv_name_short		= ammo-50-bmg_s
inv_weight		= .33

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 57
inv_grid_y         = 38

k_disp			= 0.95
k_hit			= 1.0 ;  0.95
k_impulse		= 0.43
k_ap		    = 0.58
impair			= 1.1
tracer_color_ID	= 1
wm_size         = 0.051
k_air_resistance = 0.05
k_bullet_speed	= 0.95

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_50_bmg_verybad]:ammo_50_bmg
GroupControlSection	= spawn_group
discovery_dependency	= 
$spawn			= "weapons\ammo\ammo_7.62x54_ap" ; option for Level Editor
class			= AMMO
cform                   = skeleton
visual                  = dynamics\weapons\wpn_ammo\ammo_50_bmg.ogf
description		= ammo-50-bmg_descr
$prefetch 		= 64

cost					 = 500

box_size		= 15

;inv_name		= ammo-50-bmg_verybad
inv_name_short		= ammo-50-bmg_s
inv_weight		= .33

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 59
inv_grid_y         = 38

k_hit			= 1.0 ;  0.9
k_impulse		= 0.4
k_ap		    = 0.55
impair			= 1.3
tracer_color_ID	= 1
wm_size         = 0.051
k_air_resistance = 0.05
k_bullet_speed	= 0.9

tier                                     = 4

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Grenades for Attachable grenade launcher
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_vog-25]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_vog-25" ; option for Level Editor
class			= S_VOG25
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_vog_25.ogf
description		= ammo-vog-25_descr

$prefetch 		= 64

cost			= 2180

box_size		= 1

inv_name		= ammo-vog-25
inv_name_short	= ammo-vog-25_s
inv_weight		= 0.26 ;.08

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 39

kill_msg_x			= 38
kill_msg_y			= 233
kill_msg_width		= 21
kill_msg_height		= 22

k_disp			= 0.66
k_hit			= 1.0 ;  2
k_impulse		= 1.3
k_ap			= 0.35
buck_shot		= 0
tracer			= off
wm_size         = 0.05

fake_grenade_name = wpn_fake_missile

tier                                     = 5
snd_on_take								 = other
grenade_ammo							 = true

[ammo_vog-25_bad]:ammo_vog-25
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_vog-25" ; option for Level Editor
class			= S_VOG25
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_vog_25.ogf
description		= ammo-vog-25_descr

$prefetch 		= 64

cost			= 480

box_size		= 1

;inv_name		= ammo-vog-25_bad
inv_name_short	= ammo-vog-25_s
inv_weight		= 0.26 ;.08

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 56
inv_grid_y			= 39

kill_msg_x			= 38
kill_msg_y			= 233
kill_msg_width		= 21
kill_msg_height		= 22

k_disp			= 0.66
k_hit			= 1.0 ;  1.536
k_impulse		= 1.2
k_ap			= 0.30
impair			= 1.1
buck_shot		= 0
tracer			= off
wm_size         = 0.05

fake_grenade_name = wpn_fake_missile

tier                                     = 5
snd_on_take								 = other
grenade_ammo							 = true

[ammo_vog-25_verybad]:ammo_vog-25
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_vog-25" ; option for Level Editor
class			= S_VOG25
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_vog_25.ogf
description		= ammo-vog-25_descr

$prefetch 		= 64

cost			= 230

box_size		= 1

;inv_name		= ammo-vog-25_verybad
inv_name_short	= ammo-vog-25_s
inv_weight		= 0.26 ;.08

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 39

kill_msg_x			= 38
kill_msg_y			= 233
kill_msg_width		= 21
kill_msg_height		= 22

k_disp			= 0.66
k_hit			= 1.0 ;  1.01
k_impulse		= 1.12
k_ap			= 0.27
impair			= 1.3
buck_shot		= 0
tracer			= off
wm_size         = 0.05

fake_grenade_name = wpn_fake_missile

tier                                     = 5
snd_on_take								 = other
grenade_ammo							 = true

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_m209]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_m209" ; option for Level Editor
class			= S_M209
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_m209.ogf
description		= ammo-m209_descr
$prefetch 		= 64

cost			= 2264

box_size		= 1

inv_name		= ammo-m209
inv_name_short	= ammo-m209_s
inv_weight		= 0.2 ;.08

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 40

kill_msg_x			= 61
kill_msg_y			= 232
kill_msg_width		= 19
kill_msg_height		= 22


k_disp			= 0.66
k_hit			= 1.0 ;  2.1
k_impulse		= 1.35
k_ap			= 0.35
buck_shot		= 0
tracer			= off
wm_size         = 0.05

fake_grenade_name = wpn_fake_missile2

tier                                     = 5
snd_on_take								 = other
grenade_ammo							 = true

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_m209_bad]:ammo_m209
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_m209" ; option for Level Editor
class			= S_M209
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_m209.ogf
description		= ammo-m209_descr
slot = -1
$prefetch 		= 64

cost			= 665

box_size		= 1

;inv_name		= ammo-m209_bad
inv_name_short	= ammo-m209_s
inv_weight		= 0.2 ;.08

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 56
inv_grid_y			= 40

kill_msg_x			= 61
kill_msg_y			= 232
kill_msg_width		= 73
kill_msg_height		= 18


k_disp			= 0.66
k_hit			= 1.0 ;  1.78
k_impulse		= 1.30
k_ap			= 0.305
impair			= 1.1
buck_shot		= 0
tracer			= off
wm_size         = 0.05

fake_grenade_name = wpn_fake_missile2

tier                                     = 5
snd_on_take								 = other
grenade_ammo							 = true

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_m209_verybad]:ammo_m209
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_m209" ; option for Level Editor
class			= S_M209
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_m209.ogf
description		= ammo-m209_descr
slot = -1
$prefetch 		= 64

cost			= 300

box_size		= 1

;inv_name		= ammo-m209_verybad
inv_name_short	= ammo-m209_s
inv_weight		= 0.2 ;.08

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 40

kill_msg_x			= 61
kill_msg_y			= 232
kill_msg_width		= 73
kill_msg_height		= 25


k_disp			= 0.66
k_hit			= 1.0 ;  1.38
k_impulse		= 1.26
k_ap			= 0.301
impair			= 1.3
buck_shot		= 0
tracer			= off
wm_size         = 0.05

fake_grenade_name = wpn_fake_missile2

tier                                     = 5
snd_on_take								 = other
grenade_ammo							 = true

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_og-7b]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_og-7b" ; option for Level Editor
class			= S_OG7B
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_og_7b.ogf
description		= ammo-og-7b_descr
$prefetch 		= 64

cost			= 2490

box_size		= 1

inv_name		= ammo-og-7b
inv_name_short	= ammo-og-7b_s
inv_weight		= 1.96

inv_grid_width		= 3
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 42


k_disp			= 1.52
k_hit			= 1.0 ;  2.5
k_impulse		= 1.5
k_ap			= 1.25
buck_shot		= 0
tracer			= off
wm_size         = 0.1

wallmark_section			= explosion_marks

tier                                     = 5
snd_on_take								 = other
grenade_ammo							 = true

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_og-7b_bad]:ammo_og-7b
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_og-7b" ; option for Level Editor
class			= S_OG7B
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_og_7b.ogf
description		= ammo-og-7b_descr
$prefetch 		= 64

cost			= 520

box_size		= 1

;inv_name		= ammo-og-7b_bad
inv_name_short	= ammo-og-7b_s
inv_weight		= 1.96

inv_grid_width		= 3
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 43


k_disp			= 1.52
k_hit			= 1.0 ;  1.89
k_impulse		= 1.4
k_ap			= 1.25
impair			= 1.1
buck_shot		= 0
tracer			= off
wm_size         = 0.1

wallmark_section			= explosion_marks

tier                                     = 5
snd_on_take								 = other
grenade_ammo							 = true

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_og-7b_verybad]:ammo_og-7b
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_og-7b" ; option for Level Editor
class			= S_OG7B
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_og_7b.ogf
description		= ammo-og-7b_descr
$prefetch 		= 64

cost			= 200

box_size		= 1

;inv_name		= ammo-og-7b_verybad
inv_name_short	= ammo-og-7b_s
inv_weight		= 1.96

inv_grid_width		= 3
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 44


k_disp			= 1.52
k_hit			= 1.0 ;  1.29
k_impulse		= 1.3
k_ap			= 1.22
impair			= 1.3
buck_shot		= 0
tracer			= off
wm_size         = 0.1

wallmark_section			= explosion_marks

tier                                     = 5
snd_on_take								 = other
grenade_ammo							 = true

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_gauss]:ammo_base
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_gauss" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_gauss.ogf
description		= ammo-gauss_descr
$prefetch 		= 64

cost			= 11990

box_size		= 8

inv_name		= ammo-gauss
inv_name_short	= ammo-gauss
inv_weight		= 0.6

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 55
inv_grid_y			= 41

k_disp			= 0.66
k_hit			= 2.5 ;  2.5
k_impulse		= 1
k_ap			= 5.0
tracer			= off
wm_size         = 0.01
k_air_resistance = 0.01
explosive		= on

tier                                     = 5
snd_on_take								 = other

[ammo_gauss_bad]:ammo_gauss
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_gauss" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_gauss.ogf
description		= ammo-gauss_descr
$prefetch 		= 64

cost			= 2230

box_size		= 8

;inv_name		= ammo-gauss_bad
inv_name_short	= ammo-gauss
inv_weight		= 0.6

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 56
inv_grid_y			= 41

k_disp			= 0.7
k_hit			= 2.3 ;  2.3
k_impulse		= 1
k_ap			= 4.5
impair			= 1.1
tracer			= off
wm_size         = 0.01
k_air_resistance = 0.01
explosive		= on

tier                                     = 5
snd_on_take								 = other

[ammo_gauss_verybad]:ammo_gauss
GroupControlSection	= spawn_group
discovery_dependency =
$spawn			= "weapons\ammo\ammo_gauss" ; option for Level Editor
class			= AMMO_S
cform           = skeleton
visual          = dynamics\weapons\wpn_ammo\ammo_gauss.ogf
description		= ammo-gauss_descr
$prefetch 		= 64

cost			= 1570

box_size		= 8

;inv_name		= ammo-gauss_verybad
inv_name_short	= ammo-gauss
inv_weight		= 0.6

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 57
inv_grid_y			= 41

k_disp			= 0.75
k_hit			= 2.0 ;  2.0
k_impulse		= 1
k_ap			= 4.0
impair			= 1.3
tracer			= off
wm_size         = 0.01
k_air_resistance = 0.01
explosive		= on

tier                                     = 5
snd_on_take								 = other

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[ammo_gauss_cardan]:ammo_gauss
$spawn			= "weapons\ammo\ammo_gauss_cardan" ; option for Level Editor
visual          = dynamics\weapons\wpn_ammo\ammo_gauss_custom.ogf
description		= ammo-gauss_cardan_descr

cost			= 8399

box_size		= 6

inv_name		= ammo-gauss_cardan
inv_name_short	= ammo-gauss_cardan

inv_grid_width		= 1
inv_grid_height		= 1
inv_grid_x			= 58
inv_grid_y			= 41

tier                                     = 5
snd_on_take								 = other

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
